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<div class="title">IParticleEmitter.h File Reference</div>  </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="_i_attribute_exchanging_object_8h_source.html">IAttributeExchangingObject.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_particle_8h_source.html">SParticle.h</a>&quot;</code><br/>
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<p><a href="_i_particle_emitter_8h_source.html">Go to the source code of this file.</a></p>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">irr::scene::IParticleEmitter</a>
<dl class="el"><dd class="mdescRight">A particle emitter for using with particle systems.  <a href="classirr_1_1scene_1_1_i_particle_emitter.html#details">More...</a><br/></dl></ul>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></dl></ul>
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Typedefs</h2>
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<li>typedef IParticleEmitter <a class="el" href="namespaceirr_1_1scene.html#a719d36e28f832373a9aa9596bde0da89">irr::scene::IParticlePointEmitter</a>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">irr::scene::E_PARTICLE_EMITTER_TYPE</a> { <br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3">irr::scene::EPET_POINT</a> =  0, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80">irr::scene::EPET_ANIMATED_MESH</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745">irr::scene::EPET_BOX</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6">irr::scene::EPET_CYLINDER</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883">irr::scene::EPET_MESH</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256">irr::scene::EPET_RING</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9">irr::scene::EPET_SPHERE</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38">irr::scene::EPET_COUNT</a>
<br/>
 }
<dl class="el"><dd class="mdescRight">Types of built in particle emitters.  <a href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">More...</a><br/></dl></ul>
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Variables</h2>
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<li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#adf760b7abdec907704ec6190dfc0caba">irr::scene::ParticleEmitterTypeNames</a> []
<dl class="el"><dd class="mdescRight">Names for built in particle emitters.  <a href="#adf760b7abdec907704ec6190dfc0caba"></a><br/></dl></ul>
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      <li class="navelem"><a class="el" href="_i_particle_emitter_8h.html">IParticleEmitter.h</a>      </li>
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